Crown v1.2.0 #
Smite Option (2) #
- You gain access to a Smite Option that can be used via your Divine Smite feature at 2nd Level, and this option costs one Divine Wrath die.
Sovereign’s Smite #
- Your weapon gleams with astral radiance as you strike. Targets of your choice within 30 feet of you can move up to 30 feet immediately.
- Starting at 11th Level, if you chose this option and spent at least three Divine Wrath dice, then one target chosen to move can additionally use an Action immediately.
Channel Divinity (3) #
Champion Challenge #
- On a failed save, a Creature can’t willingly move away from you. This effect lasts 1 minute, and ends on the Creature if you are incapacitated or die.
Turn the Tide #
- regains hit points equal to 2d6 + your Paladin Level.
- No restriction on Creatures needing to have no more than half of their Hit Points.
Aura of Allegiance (7) #
- Does not cost your Reaction to take the damage.
- Damage taken from this feature can be reduced by normal means.
- Starting at 18th Level the range of this Aura increases to 10 feet.
Unyielding Spirit (15) #
- You are immune to the Paralyzed and Stunned Conditions.
Exalted Champion (20) #
- Uses your choice of an Action or Bonus Action.
- You have Immunity to Bludgeoning, Piercing, and Slashing Damage from foes you have not yet Attacked, Cast a Spell on, or otherwise damaged.
- (Nonmagical Damage was removed, see: Miscellaneous Change Collection).